DIGI

Stories, Buildings and visualisation Building Assigment
NEWCASTLE UNIVERISTY 


ARC8017 / 3D Modelling & Visualisation
Due date : 16/01/2013


Building choice:
Langen Foundation / Tadao Ando


CONCEPT OUTLINES

The developing idea throughout the animation is to combine a visual composition that is made up of simple geometric shapes. The concept is to think the materialistic landscape as an arrangement of geometric forms creating an organized composition like an abstract painting.
The first sequence of still images shows the process of juggling with simple forms from art reference or inspirations to sketching abstract starting ideas to a proper architectural project.
The components of the building emerge gradually as we move forward.  They have been drawn as the visitor advances, progresses into the site.

Lines and shapes are nested one after another to finally form a proper space ; the building  of Langen Fondation designed by Tadao Ando.



Once built , the idea is to get into the geometric volume, to travel around and in between the two skins and the  lines constituing the structure- to finally back up – the final scene finally empahsis this idea of pure and minimalist form.
















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 Architecture in the information Age - Essay
NEWCASTLE UNIVERISTY 





Introduction

An anachronistic constraint

                At the moment when the digital revolution seems about to melt all that is solid, we are concerned by the  future of the architecture which has an ethical problem with everything that is not static, and which feels only committed on its traditional role of giving shelter and thus to a culture of stasis. Therefore the main expectation for architecture might be to evolve in a way to lose its restrictive anchoring.

Technologies in disguise

                Looking at the current technologies, the architecture which should emerge will try to lose the ballast of materiality integrating a certain intelligence, taking in consideration that “the most profound technologies are those that disappear, in the fabric of everyday life until they are indistinguishable from it.”  Mark Weisner
The challenge of the following reflection is to imagine an architecture corresponding at our current developing life style which is characterized by a certain nomadism, an all time connectivity and a datavore behaviour. The proposed architecture should be a “media-cloth”, an intangible skin optimizing new possibilities of understanding and interoperate  with our direct surroundings.
The starting point is the consideration that the future typology will integrate the idea of  “augmented space” defined previously by Lew Manovish in “The poetic of Augmented Space” ; which is about extracting and delivering invisible data from/to the user .

The augmented reality is already embodying our world on wearable accessories and other transportable tools for everyday uses, it is going to integrate our places of life. What if the new typology in architecture which will emerge for the digital age in a post library world might be a light device travelling with its owner?

                First we are going to introduce the potential principles of functioning of this imaginative future architecture,  where flexibility and nomadism characterize the main contemporary criteria and the recent system called  'Cloud' in Architecture .
Then, we will speculate on how it could generate itself spatially and we will imagine its external conception and appearance in the digital age where the role of the image is dominant.
Finally, the last point will be about the change of the architectural practice into a spatial laboratory.
Every aspect of the comment will illustrate a loss of materiality  which will develop practical itinerant and driftable new kind of spaces.



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1-Functional Concept

Versatility through nomadism

                Considering the most advanced new digital technologies and the most inventive and precursory projects   from innovative practices or science-fictions stories , the new type of space which might come to emerge provides a 6th sense of knowledge. It is like a hub of data on a concentrated spot composed of thematic districts, building of information, motorway of communication, parks of interaction where everything is available and controlled because of the mastery of the cyber instruments.
This architecture will be far less about responding to a rigid program but much more about creating flexible, diverse, humane habitats for electronically supported nomadic occupation. The new generation is unstable and hyper-active, in a constant move for work, leisure or even for personnal matters.
William J. Mitchell notes that modernism is clearing the programming of space ;  “it makes little sense when wireless
electronic devices can support many different activities at a single location or the same activity at many different locations.
Similary, this could also apply for spaces. This versatility  can happen as the augmented space allocate a function like  a light reversible programming fabric.
The immateriality of  emergent technological disposals can define the spaces allowing a total freedom of location as soon as there is a connection.  The architecture could then lose  the weight of its foundations, possibly created and recreated and following the inhabitant. It becomes  a nomadic architecture migrating depending on its owner needs and moves.

Cloud  architecture

                The new typology must be constantly evolving, we can imagine a neutral sphere, where the content needed is floating around, selected sometimes, reconfiguring the types of rooms, serving multiple users simultaneously on different tasks. As the cloud computing for smart phones and tablets for instance, the idea is to consider that all that constitute the data space is available unconsciously  in an imperceptible surrounding but possibly reachable from anywhere. This invisible back up of data avoid any settlement, principle which seems maladapted and anachronistic looking back to our current lifestyle.
The interiors of this new kind of architecture could be similar to the “Domesti/city Project  : The dislocated home in augmented space”, proposed by Keiichi Matsuda. The interior architecture becomes  the support of the information, a way of communication :

“ The information flows become visualized, and gain their own structure. Virtual surfaces and objects combine to create new spatial configurations and ambiance. Far from simply representing information flows, this augmented layer may define the parameters of the space itself

It is the hyper-visualization of the abstract content. The architecture is informative itself ; in a post library word, the general knowledge is not located in a specific building but residing everywhere.

Domesticity

                It is operating because of imaginative, informative and flexible parametric systems which build a narrative space. A dualism is created between the idea of the space of reading [intelligent software agent delivery] and the reading of the  space [reception by user]. Considering this  occurring process of genesis, the new “cybrid” condition doesn't generate a common space but a “cybrid” space which is going to be generated through certain domestic personalized overlaid logics. Each visitor or user parametrises the place upon its own demand. The private space is a subjective display built and perceived temporarily.
This usage of the spatial domain is called by Orlos practice a “soft” occupation of space ; empowered by the “electro-nomad”, to individually impose programme in a precise location, the same request could be reiterated in an other place. This architecture provides an amazing amount and diversity of  uses and data as a complex atlas. This idea of intangible localisation and immateriality of content is combined with the multitude of  applications managed by the inhabitant.

2-Spatial Concept

                The new space is non-hierarchical, nomadic and unstable, those dynamic spaces describe juxtapositions of the real and the non real. The link between the materiality of the reality and the digital fields is concerning the relationship between architecture and virtual media, it demands a new functional and typological concept. This one won't be located in a particular space, appearing and vanishing. Its very eccentricity allows it to break away from any obsolete static concept. The architecture becomes consequently light context-less vagabond and versatile in opposition with the imposing masterpiece of architecture from the past.

Organic cell

                Speculating on its appearance, this nomadic new nature could be hosted into individual movable capsules, some intelligent cells ; the contrary of dead monolithic buildings.  Inside, a sanctuary of peace and tranquillity, a place to think and wonder in awe of the changing nature of nature… its colours, its textures and above all its inner content.
A kind of an open space as an open mind as an open source ; the realisation is being out in nature but super-connected to cultural portals and means of communication. The information age can bring all the data and virtual elements to create an intimate and personalized context, a space built on Demand.

This space, considered private, is organic, similar to an alive cell ,an embryonic basic space constantly developing,  containing its owner profile properties as an DNA. It  in a liquid of informations and eventually associating with some others. The combination of different cells could build eventually more complex environments, a collective architecture, according to themselves on how to coexist on a collaborative platform for instance. They could build common spaces even eventually some public spaces.

Under these complex conditions, every individual action works on various level : locally  and immediately on to the direct spatial deformation of the mixed reality based module or the proposed inhabited capsule ; and further away in disruption with sounds, lights and visual patterns. The inside spaces are lunatic, its geometry moves. In addition, some external factors could influence on the habitats  “behaviour”, the space is an alive sculpture, an organ. The Freshwater pavilion by Nox could be the most advanced example on how it could work .

Inner  Morphogenesis

                Considering the interior of this “Cloud Architecture” collecting constantly the data, the smart space could organise itself by understanding the movements of users, connections and information. A combination of emerging technologies developed for the army, some video games as tridimentional computer graphic technologies. The modular environment is automatically adjusted for each user through digital networks and advances parametric software controlled by the “cyberdandy” that we incarnate nowadays. In addition to being interactive, it becomes responsive. Consequently, the main shape of this cloud is evolving, adapting to the change of use. We talk of 'digital morphogenesis' of the architecture, subject theorized by Kolarevic Branko, the potential organic form births from the change of its inner settings.

The project Inspacein of the interdisciplinary studio for innovative architecture and interactive design  Ortlos integrate a similar technological concept :

The information that parametrically defines the form of this area is grasped by telecommunication means, for example – over the Internet or through input-stations distributed in the city. The user can pre-order his/hers space-setting in advance over Internet and the space will reconfigure itself also content-wise based on requirements.”

All vocabulary of surfaces in architecture is replaced by different interactive documentary interfaces. The technologies are capable of sewing and integrating information and application into any physical environment. Walls could become smart screens, some specific furniture is directly linked with some services brought home straight away as soon as it used , potential windows are some other hyper links possibly using QR bar codes opening again on some other worlds of data like it has been done at the Russian Pavilion at the Venice Architecture Biennale of 2012. This new way of using the space creates a bit of virtuality,  but above all  accessibility and assistance.



3-Architecture as communication

Media-Architectures

                The conception of the external appearance of the new typology is finally thought in a new way. It is not about a composition of volumes , neither about the coexistence between the materials, or proportions any more but it's a question of surfaces, pixels, and leds. The evolving volumes far from being simple let the outside façades the possibility to express as much as possible . The building is inscribed in a logic of customizing and of packaging, pleasant to seduce the urban citizen. Sensitive, interactive, animated the external skin is not only made of playful videos or bright ornaments, it becomes a support of communication, as a paroxysm of what was describing Robert Ventury in Learning from Las Vegas.
On Christopher Hawthorne's opinion, this alive surfaces are interfaces creating a true immersive environment in opposition with the mute and static object of architecture from the past. Indeed, the “mediatecture” as he calls it becomes itself a medium, an intermediate between the physical constructed world and the invisible paradigm of data . This architecture-media responds to a contemporary challenge which is trying to extend the body with technological appendices accompanying us as a second nature, a sophisticated transplant which link us with the augmented reality, helping us to visualised the immaterial.
Rem Koolhaas defined the principle of auto-monument, as soon as the building has got important dimensions, it becomes a monument whatever the function with is embodied inside. It is precisely this total loose of symbolism of those generic buildings which allows them to be a support of communication. Open to any signification, as a display board the façade absorbs the immaterial content and distribute it visually as a translating portal. If the ornament was a crime according to Adolf Loos, it has been replace by the preponderance of information of the digital age.

                As our societies rapidly evolve , this type of construction, having the possibility of constantly updating could keep a link with the current socio-cultural trends but as well with its changing locality. The static image is not able any more to represent and communicate with the  instantaneous and ephemeral character of our contemporary society. The external layer of the new typology must be as fickle as its inside.


  4-Architecture as Human science

Space Laboratory

                The role of the architect within a practice evolves  fundamentally as buildings become an extension of our  primitive skills in its assistance by high technologies. Its conception is now more a matter of human & social science than an engineering problematic. The architecture needs to figures out the instantaneous need of the user as a feeling. The "humanization" in architecture is then the basis of the new functionalism. The contributions of an empathetic technology aim to improve specific human faculties.  As Paul Dourish explains simply  in Where the action is, it has to develop an intuitive form  assisted by parametric software agents.
The architect is finally a computer scientist as a researcher, constantly looking for a sentient typology different for each individual that we are. Always processing collecting information and modifying the architectural product, the practice takes the form of a digital platform where a networked collaboration is constantly connected, working onto the Cloud Architecture testing configuration and digital systems compounding those new buildings. We imagine the future architecture in a permanent state of mutation.
All the previous reflection demonstrates that possibly they absolutely won’t be a unique new typology in architecture as the contemporary characteristic traits of  our society are instability and change.

Limits of the human investment
                At the age of the digital revolution, the omnipresence of computing technologies is not deniable, the architecture describes previously is totally dependent.
The object created is an alive toy entirely assisted by parametric technologies and networks. The technology empowered becomes dominant on the human ability to construct its own liveable environment. There is a issue of implication and understanding in this new type of architecture. The dualism between the direct manipulation of the human against the need of some kind of software agent re-emerges here, already mentioned by Patty Smith. The human awareness, “savoir faire” and imaginative conceptualisation is not directly leading the project of architecture any more.
Consequently, we assist to a certain alienation to these technologies, long time ago announced by Martin Heidegger introduced by the notion Gestel in The Question Concerning Technology and Other Essays already in 1954.

Secondly there is a paradox as we want to create an architecture close to our own human functioning, almost intuitive similar to our way of life. Nevertheless we could see a  loose of character in  the architectural masterpieces of our time. A detachment. What becomes characteristic ?  What is the part of the job left to the human architect if the architecture is not really designed any more but only programmed?  The built space might be entirely setting up by a computer scientist, or a developing program instead, far not concerned any more by questions of aesthetic, of location and History.
Moreover, we agree that with this new type of environment, the architecture is not dependant any more on  certain place but rather in networks or anywhere where there is a connectivity.  Its design is not influenced by its context, location settings and historical inherits.
“The aim is the de-contextualisation of space and a recombination through the media, a new design of knowledge.” according to William J. Mitchell.  The cybrid element created is loosing of its authenticity.


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Conclusion

                The whole current problematic is illustrated in this quote  in  News from the cold metropolis:
Nowadays architecture does not resolve any more the construction problems but transmits a pure energy of urban communication and a pure domestic imagination.  Andrea Branzi

Nevertheless, because of an exaggerated desire of freedom through a certain nomadism  and an excessive flexibility of use, we might assist at a loss of identity. The development of a global, neutral architecture, maybe selfishly personalised but which won't get the same purpose to last in time and be part of a patrimony.  Indeed, the media-façade masque hide and uninformed the original architecture, it constitutes an autonomous envelop which has its own narrative to tell, not linked any more with the history and story of the building she protects. In the aim to support any program, it is becoming too neutral, an anonymous architecture is finally developed, the whole contrary of the current phenomenon of trendy architectures stamped by the label of some famous starchitects.

                This living typology is never achieved as the fluctuating content modifies its parameters permanently. The project never reaches the statute of architecture but stays to the level of a cyclothymic chameleon, there is no proper new typology as architecture is about ephemeral objects.





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Bibliography

Ortlos – Architecture of Networks(2005)  by Thom Mayne and David Carson

Cognitive Architecture. From Bio-politics To No-politics (2010) by Deborah Hauptmann and Warren Neidich

Defining Digital Architecture: 2001 FEIDAD Award by Yu-Tung Liu

News from the cold metropolis(1991) by Andrea Branzi

Domesti/city – The dislocated home in augmented space(2010) by Keiichi Matsuda


Digital Morphogenesis and Computational Architectures (2000)  by  Kolarevic, Branko.

The Question Concerning Technology and Other Essays(1954) by Martin Heidegger

The Logic of Architecture: Design, Computation, and Cognition  (1990) by  William J. Mitchell

Where the action is ?(2001) by Paul Dourish

Learning form Las Vegas(1972) by Robert Ventury

The Computer for the  21st Century(1999) by Mark Weisner





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